Team coverage check
Start with three or four move types your team can actually use, then scan the gaps before locking a final slot. This keeps Pokemon coverage, team type coverage, and coverage checker searches on one useful page.
Pick your attacking move types and see what they hit super effectively, what they only hit neutrally, and where your Pokemon team type coverage still has gaps. Use it as a quick VGC team coverage checker before moving into damage rolls.
Start with three or four move types your team can actually use, then scan the gaps before locking a final slot. This keeps Pokemon coverage, team type coverage, and coverage checker searches on one useful page.
Enable dual-type defenses for a stricter VGC-style pass. The table highlights which defensive combinations still avoid super-effective pressure from your selected moves.
Type coverage is only the first filter. Speed tiers, abilities, items, weather, terrain, and damage ranges still decide whether the coverage works in battle.
The score counts defensive types where at least one selected move is super effective. Coverage gaps are matchups where the best available move is resisted or has no effect.
Each selected attack type is tested against the target defense type. The tool keeps the highest multiplier and classifies it as super effective, neutral, resisted, or no effect.
Compare two or three attacking types before choosing a final move slot, then enable dual-type combinations to look for harder-to-cover defensive pairings.
Use the selected move types as a simple team coverage snapshot. If several defensive types remain gaps, add a move type that hits those Pokemon at least neutrally.
Start with your strongest two or three attacking types, review the uncovered rows, then add a fourth move type only if it improves the matchups that matter for your team.
For VGC and doubles prep, treat this as a type-coverage resource rather than a full battle simulator. It helps shortlist move types before you factor in speed control, abilities, items, and damage rolls.
It checks up to four attacking move types and counts the defensive matchups where at least one move is super effective, making it useful as a Pokemon coverage checker.
Enter the main attacking types available across your VGC core, enable dual-type defenses, and look for matchups that stay neutral, resisted, or immune before choosing a final coverage move.
Start with single types for a quick overview, then include dual-type defenses when you want to find harder coverage gaps.
No. This calculator focuses on type coverage only. It does not account for stats, abilities, items, or move power.
Yes for type coverage. Enter the main attacking types your team can use, then check which single or dual defensive types remain neutral, resisted, or uncovered.
A coverage gap is a defensive type or type pair where none of the selected move types is super effective. The table shows whether your best option is neutral, resisted, or has no effect.
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